"Many are called, but few are chosen. Learn from the chosen if you are not one"


Partially Resident Textures at SIGGRAPH - Course notes and slides

Augst 10th, 2012

The course notes and slides are now available in the Projects section.

Partially Resident Textures at SIGGRAPH

May 3rd, 2012

We will be presenting a course on Virtual Texturing at SIGGRAPH. Come see us on Monday, August 6th at 2pm. The course will cover the critical aspects of virtual texturing in software as well as in hardware, a lot of hardware technical details and a cool demo showing PRTs running in RAGE.

The next step

July 18th, 2010

I have successfully defended my dissertation and completed my PhD degree at UCF. It feels just amazing! I have also started a new job as a Senior Software Engineer at AMD. I have only been there for a week now, but already feel great about it. Let's see what happens next :)

Paper accepted to EGSR 2010

May 30th, 2010

Our paper (Visibility Editing For All-Frequency Shadow Design) was accepted to EGSR 2010. The conference will take place in Saarbrucken, Germany. See you all there June 28th - 30th, 2010. PDF and video are available on the Projects page.